; KeeperFX Partial Creature Configuration file
; file version 0.30, by Friscmanseby and Mefistotelis

; Prepared based on creature.txt which was originally
; part of the campaign.

[attributes]
; Name is the creature identifier which should be used in level script
Name = TUNNELLER
Health = 350
HealRequirement = 150
HealThreshold = 200
Strength = 40
Armour = 30
Dexterity = 10
FearWounded = 40
FearStronger = 10000
FearNoFleeFactor = 60
Defence = 40
Luck = 0
Recovery = 4
HungerRate = 5000
HungerFill = 2
LairSize = 1
HurtByLava = 2
BaseSpeed = 48
GoldHold = 500
; Creature image size - XY and YZ
Size = 200 256
AttackPreference = MELEE
Pay = 50
HeroVsKeeperCost = 0
SlapsToKill = 30
CreatureLoyalty = 0
LoyaltyLevel = 7
DamageToBoulder = 30
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS HUMANOID_SKELETON SPECIAL_DIGGER

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL NULL NULL
RoomSlabsRequired = 0 0 0
EntranceForce = 0
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 1
NoHatchery = 1
WokenUp = 200
StandingOnDeadEnemy = -6
Sulking = 1
NoSalary = 1000
Slapped = 100
StandingOnDeadFriend = 20
InTorture = 4
InTemple = -50
Sleeping = -3
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON DAMAGE_WALLS

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = FIRST_PERSON_DIG SWING_WEAPON_SWORD NULL NULL NULL NULL SPEED NULL NULL TELEPORT
PowersLevelRequired = 1 1 0 0 0 0 7 0 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 2

[jobs]
PrimaryJobs = TUNNEL
SecondaryJobs =
NotDoJobs = RESEARCH
StressfulJobs =
TrainingValue = 1
TrainingCost = 10
ScavengeValue = 1
ScavengerCost = 10
ResearchValue = 0
ManufactureValue = 1
PartnerTraining = 0
