REM -------------------------------------------------------------------------------------------------------------------------------------------
REM Undead Keeper
REM Ashspire
REM Made by Duke Ragereaver
REM -------------------------------------------------------------------------------------------------------------------------------------------

QUICK_OBJECTIVE(0,"A vast legion is hosted in this realm, however with it's commanders at odds this make the fight quite more diverse. Quickly, gather your forces and attack while there is still a state of confusion!",PLAYER0)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

REM -------------------------------------------------------------------------------------------------------------------------------------------

START_MONEY(PLAYER0,50000)
START_MONEY(PLAYER1,100000)
START_MONEY(PLAYER2,100000)
START_MONEY(PLAYER3,100000)


REM -------------------------------------------------------------------------------------------------------------------------------------------

SET_GENERATE_SPEED(650)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,25)
ADD_CREATURE_TO_POOL(SKELETON,50)
ADD_CREATURE_TO_POOL(BILE_DEMON,25)
ADD_CREATURE_TO_POOL(SORCEROR,8)
ADD_CREATURE_TO_POOL(ORC,25)
ADD_CREATURE_TO_POOL(DRAGON,25)
ADD_CREATURE_TO_POOL(SPIDER,15)
ADD_CREATURE_TO_POOL(VAMPIRE,3)

ADD_CREATURE_TO_POOL(SKELETON,50)
ADD_CREATURE_TO_POOL(GHOST,15)


REM -------------------------------------------------------------------------------------------------------------------------------------------

MAX_CREATURES(PLAYER0,4)
MAX_CREATURES(PLAYER1,38)
MAX_CREATURES(PLAYER2,32)
MAX_CREATURES(PLAYER3,30)

REM -------------------------------------------------------------------------------------------------------------------------------------------

REM Human player

CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)

REM Blue Keeper

CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,ORC,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,VAMPIRE,1,1)

REM Green Keeper

CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)

REM Yellow Keeper

CREATURE_AVAILABLE(PLAYER3,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER3,GHOST,1,1)
CREATURE_AVAILABLE(PLAYER3,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER3,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER3,SORCEROR,1,1)

REM -------------------------------------------------------------------------------------------------------------------------------------------

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER1,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER2,GARDEN,1,1)
ROOM_AVAILABLE(PLAYER3,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(PLAYER3,PRISON,1,0)
ROOM_AVAILABLE(PLAYER3,TORTURE,1,0)
ROOM_AVAILABLE(PLAYER1,BARRACKS,1,0)
ROOM_AVAILABLE(PLAYER2,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(PLAYER1,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER3,GRAVEYARD,1,0)

IF(PLAYER0,GRAVEYARD > 0)
    ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,1)
ENDIF


REM -------------------------------------------------------------------------------------------------------------------------------------------

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER2,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(PLAYER3,POWER_LIGHTNING,1,0)

REM Human player

MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)

REM -------------------------------------------------------------------------------------------------------------------------------------------


DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
TRAP_AVAILABLE(PLAYER1,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER2,BOULDER,1,0)
TRAP_AVAILABLE(PLAYER3,BOULDER,1,0)


REM --------------------------------------------------------------------------------------------------------------------------------------------

IF(PLAYER0,GAME_TURN >= 1000)
QUICK_OBJECTIVE(1,"You cannot hope for victory without a portal to attract creatures. Go out and seek one.",PLAYER0)
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
QUICK_OBJECTIVE(2,"A truly devastating victory. You've just routed and destroyed the last barrier between Keeper Bane and you, now... let's kill that dirtbag.",PLAYER0)
    WIN_GAME
ENDIF
